Search found 43 matches

by SWEdeAndy
Wed Jul 01, 2020 9:30 pm
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

Nicely done - thanks! Downloading now... Cool! 8) Let me know if you run into any problems installing our playing it. I need to test again to install it fresh on latest Catalina to see how much the OS complains about security issues. :| At last Windows test it got instantly quarantined by the secur...
by SWEdeAndy
Wed Jul 01, 2020 9:13 pm
Forum: Talking LiveCode
Topic: Save variables after closing the app
Replies: 19
Views: 358

Re: Save variables after closing the app

Spat' wrote:
Wed Jul 01, 2020 8:16 pm
Is there any method to execute this code when the player close he's app ?
Certainly! In the stack script, put:

Code: Select all

on shutdown
  -- Script the saving to local file or stack here
end shutdown
by SWEdeAndy
Mon Jun 29, 2020 8:32 pm
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

I like what you have made :) It's looking fun and i think also an original game. Keep it up! Thanks! :D Yes, I haven't seen this exact concept before, so I believe it's a bit original. And some people who played it say it has that immersive "just one more turn" factor that makes you forget the time...
by SWEdeAndy
Wed May 27, 2020 11:02 am
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

I've finally come around to posting a game trailer, so you can see how the game works before downloading it: https://wheninspace.se/en/mesmerize/spacenode/ (Scroll down a bit on the page.) The unsatisfactory animation jerkiness can, unfortunately, be seen in the movie too. It would be nice to get th...
by SWEdeAndy
Thu May 21, 2020 7:34 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

I'm not sure boundary handling is so much of an issue. I envisioned a bounded infinite surface where exiting from one edge would enter the opposite one. That way it sort of maps the playing field onto a hypersphere. Yes, that's one solution. If I remember correctly (I read up a little on Game of Li...
by SWEdeAndy
Thu May 21, 2020 5:11 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Oh, I was expecting that you get caught into it and wanted to do some more improvement.... :) Oh, I would like to for sure! But I have so many projects going on, so this one will have to rest for a while... :) You are of course right that "too fast" is never a problem, as it can just be slowed down...
by SWEdeAndy
Tue May 19, 2020 2:33 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Oh, just one problem I noticed in your version, Thierry: The pause button doesn't work now, it instantly switches to 'play' again. Commenting out the lines 180-181 in card script fixes that. But then instead it won't stop at no-change status, so some further code is needed to restore full play/pause...
by SWEdeAndy
Tue May 19, 2020 2:27 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Thanks for the improvements, Thierry. I learn a lot from comparing your code with mine. On my Mac, my version gets around 4 gens/sec with your test seed after 105 gens, slightly less with bigger/growing patterns. With your version I get 9-14 gens /sec, depending on pattern size, so around 3-4 times ...
by SWEdeAndy
Thu May 14, 2020 6:42 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Thanks Richard, for explaining the FB groups issue. I had some notion that this was the case, but knew no details, so I tried to touch the subject neutrally. :) Good reminder about the LinkedIn group too! I'm a member since some time, but have missed the latest posts. I've updated my notification se...
by SWEdeAndy
Thu May 14, 2020 9:50 am
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

This does, at least, mean that different groups with different focuses can peacefully co-exist rather than one "super" group where things are not very super because there is squabbling about which focus should predominate. Of course, when motivated it's great to have different groups for different ...
by SWEdeAndy
Thu May 14, 2020 9:16 am
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Thanks! It was fun creating it. I cheated on the boundary handling though - it's not infinite, so patterns crossing the boundary don't follow the rules. I should fix that, if I could find the time. :) Concerning the Balkanized resources, for FB it's even worse; there are TWO LC user groups: https://...
by SWEdeAndy
Wed May 13, 2020 9:20 pm
Forum: Off-Topic
Topic: RIP John Conway
Replies: 24
Views: 1822

Re: RIP John Conway

Oh, this idea was also presented in the LiveCode User Group on Facebook a few months ago: https://www.facebook.com/groups/livecodeusers/permalink/2849386928433472/ Not many jumped on that train (nobody but me actually), but my contribution can be downloaded here: https://drive.google.com/drive/folde...
by SWEdeAndy
Fri May 01, 2020 3:08 pm
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

Sorry about that, try downloading from my website instead: https://wheninspace.se/en/mesmerize/spacenode/ The other link works for me, doesn't crash my browser (Firefox on Mac), so I don't know what might cause the problem you experience. But since the original posting I released the game on my site...
by SWEdeAndy
Thu Apr 30, 2020 1:04 pm
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

Klaus wrote:
Thu Apr 30, 2020 12:58 pm
SWEdeAndy wrote:
Thu Apr 30, 2020 12:48 pm
Do what, exactly?
Delete a SPAMMER, Andy! :-)
Ah! Well, I should've figured as much. Got excited, as replies are rare enough in this thread... :(
Thanks Klaus!
by SWEdeAndy
Thu Apr 30, 2020 12:48 pm
Forum: Games
Topic: Space game to test - can animation be improved?
Replies: 19
Views: 3051

Re: Space game to test - can animation be improved?

Do what, exactly?

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