Search found 26 matches

by SWEdeAndy
Sun Jul 28, 2019 5:25 pm
Forum: iOS Deployment
Topic: iPadOS is coming - what will be the implications for LiveCode?
Replies: 0
Views: 278

iPadOS is coming - what will be the implications for LiveCode?

iPadOS is expected to be launched this autumn, as far as I understand. Does anyone know what this will mean for deploying LiveCode apps to iPad? It seems the upcoming iOS13 and iPadOS13 will be very similar, with iPadOS13 being adapted to bigger screens, multitasking etc. Is iPadOS just an alias for...
by SWEdeAndy
Thu Jul 04, 2019 11:05 am
Forum: Creating Games
Topic: Space game to test - can animation be improved?
Replies: 8
Views: 691

Re: Space game to test - can animation be improved?

Well, to put it more simply, the animations consist of: - images moving from point a to point b - images rotating - graphics moving from point a to point b And then collision detection for graphics on specified images. Sprite sheets might be applicable for the rotation part, although I fear it would...
by SWEdeAndy
Wed Jul 03, 2019 5:31 pm
Forum: Creating Games
Topic: Space game to test - can animation be improved?
Replies: 8
Views: 691

Re: Space game to test - can animation be improved?

Sprites consist of images/PNGs (spaceships) that have been imported and stored on a ”storage card”. There is also one template graphic object for ”shots”. The game plays out on a ”game area card”, to which sprite images/graphics are cloned from the storage card. Sprites are moved using animationEngi...
by SWEdeAndy
Wed Jul 03, 2019 1:19 pm
Forum: Creating Games
Topic: Space game to test - can animation be improved?
Replies: 8
Views: 691

Re: Space game to test - can animation be improved?

I may add that I run on a MacBook Pro 15" (2018), so the hardware capabilities should not be lacking. It makes me afraid that lagging animation may be even worse on older computers.
by SWEdeAndy
Wed Jul 03, 2019 1:14 pm
Forum: Creating Games
Topic: Space game to test - can animation be improved?
Replies: 8
Views: 691

Re: Space game to test - can animation be improved?

Thanks! Well, after docking ships you buy modules from them to add to your space station. I didn't make an interactive tutorial, instead you have some text-based instructions to read through. It's always a matter of playing style, I think, if you're the kind who dives right in to a new game, or the ...
by SWEdeAndy
Wed Jul 03, 2019 12:06 pm
Forum: Creating Games
Topic: Space game to test - can animation be improved?
Replies: 8
Views: 691

Space game to test - can animation be improved?

Hi guys, I would like to share with you a game I’ve been working on for over a year. I plan to release it soon, in one way or another (probably for free). However, smooth animation remains a bit of an issue. I’d be very happy if someone could find out why the animation sometimes tends to be ”choppy”...
by SWEdeAndy
Tue Apr 23, 2019 8:55 pm
Forum: Talking LiveCode
Topic: LiveCloud
Replies: 15
Views: 1051

Re: LiveCloud

I’ll just chip in that side-loading onto your own iPhone is a one-click business with the LC test button - but only if you have gone through the indeed onerous (and not free) process of getting an Apple Developer Account, creating a provisioning profile, collecting and registering UUIDs from the act...
by SWEdeAndy
Fri Oct 12, 2018 7:11 pm
Forum: Talking LiveCode
Topic: Collapse and expand Tree View Widget from code
Replies: 13
Views: 1485

Re: Collapse and expand Tree View Widget from code

Ah, I just ran into this inability of the tree widget. Great to go to the forum for help and see a solution may just be on its way! :D Just to check: In my case, I have two tree widgets side by side (with same array structure), and when I fold/unfold in one, I want the other to do the same. Will the...
by SWEdeAndy
Sun Oct 07, 2018 6:19 pm
Forum: Talking LiveCode
Topic: Answer Dialogs Not Working in Standalone
Replies: 21
Views: 1601

Re: Answer Dialogs Not Working in Standalone

Indeed, I normally don't use "search for inclusions" either, just tried that too in this case to see if it made a difference (it didn't). When manually selecting inclusions, the ask and answer dialog boxes are pre-ticked. I followed jacque's advice and unselected them, then closed and saved. Upon re...
by SWEdeAndy
Sat Oct 06, 2018 7:14 pm
Forum: Talking LiveCode
Topic: Answer Dialogs Not Working in Standalone
Replies: 21
Views: 1601

Re: Answer Dialogs Not Working in Standalone

After further testing, it seems the try structure had nothing to do with it. If the answer dialog works, it works, with or without try structure. Something must be up with the standalone settings - it almost seems random if I get a new stack to show an answer dialog or not. For complex stacks, with ...
by SWEdeAndy
Sat Oct 06, 2018 5:47 pm
Forum: Talking LiveCode
Topic: Answer Dialogs Not Working in Standalone
Replies: 21
Views: 1601

Re: Answer Dialogs Not Working in Standalone

Sorry, I just deleted my post as I discovered, right after posting, that it suddenly did not work. And then right after deleting the post, I got it to work in some stacks but not others. Now I'm (even more) confused... Anyway, the detective work mentioned was this: on mouseUp try answer "Should work...
by SWEdeAndy
Tue Apr 17, 2018 3:48 pm
Forum: Talking LiveCode
Topic: Bug in switch button widget?
Replies: 10
Views: 1246

Re: Bug in switch button widget?

Cool, thanks bwmilby! :D
by SWEdeAndy
Sat Apr 14, 2018 11:09 am
Forum: Talking LiveCode
Topic: Bug in switch button widget?
Replies: 10
Views: 1246

Re: Bug in switch button widget?

Yes indeed but clicking in the rect but not on the switch itself returns a false, so that part does not seem a bug to me Well, it returns the state of the hilite correctly: if the state of the switch is on, i.e. the hilite is true, then clicking in the rect outside the button returns true (if the s...
by SWEdeAndy
Fri Apr 13, 2018 12:58 pm
Forum: Talking LiveCode
Topic: Bug in switch button widget?
Replies: 10
Views: 1246

Re: Bug in switch button widget?

Well, the hilite of me returns "false" if the hilite is false, "true" if it's true. But a command called hiliteChanged should not execute its code unless the hilite did actually change, in my opinion. So I'd call this a bug. If it's not then I hope someone can explain the logic to me. :? It's kind o...

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