Search found 15 matches

by DaveyJJ
Sat Apr 20, 2013 12:58 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Answer with "No" or "Yes" ... quit on Yes
Replies: 2
Views: 453

Re: Answer with "No" or "Yes" ... quit on Yes

bn wrote:Hi Davey,

what the user chose in an answer dialog is in "it"

Code: Select all

// user clicks the quit button
on mouseUp
   answer "Really quit" with "No" or "Yes" as sheet
   // clicking "Yes" causes the app to quit
   if it is "yes" then quit
end mouseUp
Kind regards
Bernd
Thank you so much!
by DaveyJJ
Sat Apr 20, 2013 12:44 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Answer with "No" or "Yes" ... quit on Yes
Replies: 2
Views: 453

Answer with "No" or "Yes" ... quit on Yes

My 11 year old and I can not figure out how to quit the app when a user clicks the "Yes" button in our answer sheet. // user clicks the quit button on mouseUp answer "Really quit" with "No" or Yes" as sheet // clicking "Yes" causes the app to quit // if "yes" // then quit end mouseUp That's basicall...
by DaveyJJ
Mon Jun 21, 2010 8:26 pm
Forum: Off-Topic
Topic: Will RunRev be Allowed for iPhone/iPad?
Replies: 72
Views: 17026

Re: Will RunRev be Allowed for iPhone/iPad?

@InfoCentral ... Unity apps have continued to be approved by Apple for the App Store since even the original announcement. Given that several of the current and former top ten games have been made with Unity, and that studios like EA use the engine, it's a good bet Unity apps, if they work as advert...
by DaveyJJ
Wed May 19, 2010 1:07 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Newbie question. Simultaneous action and facing?
Replies: 1
Views: 468

Newbie question. Simultaneous action and facing?

Two quick questions. on arrowKey theKey // move player image if theKey is "up" then move image "player" relative 0,-50 in 0.5 seconds if theKey is "down" then move image "player" relative 0,50 in 0.5 seconds if theKey is "left" then move image "player" relative -50,0 in 0.5 seconds if theKey is "rig...
by DaveyJJ
Fri Sep 12, 2008 3:40 pm
Forum: Creating Games
Topic: Suitable for platform game?
Replies: 11
Views: 9415

I've done platform games in both hypercard and revolution, the only problem with both is trying to get smooth scrolling implemented, as in the player will always be at the center of the screen. It hitches too much to have this work for me. The way I worked around this was scrolling a large portion ...
by DaveyJJ
Thu Jan 17, 2008 4:43 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Making something continually happen ... a repeat?
Replies: 5
Views: 3081

Wow, Mark. I will look through this later today and really appreciate the help. That's exactly right. Do you think I have to use AE for the collision testing or can I simply use the intersection function to detect when two object begin to overlap? I don't need a great deal of accuracy ... or since A...
by DaveyJJ
Thu Jan 17, 2008 4:28 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Making something continually happen ... a repeat?
Replies: 5
Views: 3081

Hi DaveyJJ, Whether this is the right approach depends on whether you want to be able to do other things while the object is moving. What exactly is the "condition"? Mark Moving a character ala Kyntt Stories. When it bumps into something (I assume I'll have to use AE for this) it stops. "Wall", "fl...
by DaveyJJ
Wed Jan 16, 2008 9:49 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Making something continually happen ... a repeat?
Replies: 5
Views: 3081

Making something continually happen ... a repeat?

I want an object to continually move until another condition exists.

repeat
move me relative 0,-50 in 1 second
wait 2 seconds
end repeat

Is that something like the right thing?
by DaveyJJ
Tue Jan 15, 2008 3:03 pm
Forum: Animation Engine
Topic: Gravity yet? For platformer ...
Replies: 11
Views: 5625

Thanks Lynn, I know that I could probably fake it relatively (pardon the pun) easily. Simply move an object down say, 12 pixels, every second unless it was in collision with another object (the later object representing the floor). Jumping could be done simply as well ... just change the "gravity" v...
by DaveyJJ
Tue Jan 15, 2008 12:44 pm
Forum: Creating Games
Topic: Suitable for platform game?
Replies: 11
Views: 9415

In a 2D (say side-scrolling) computer game, gravity is always pulling the character or object down to the bottom of the frame with a constant force. Last time I checked AE lacked this, although I suppose I could fake it thus ... if object isn't colliding with objectB (a floor say) each second pull t...
by DaveyJJ
Tue Jan 15, 2008 4:46 am
Forum: Animation Engine
Topic: Gravity yet? For platformer ...
Replies: 11
Views: 5625

Gravity yet? For platformer ...

I want to create a simple platformer like Knytt Stories ... http://nifflas.ni2.se/index.php?main=02Knytt_Stories .

Does AE have gravity yet?
by DaveyJJ
Tue Jan 15, 2008 4:43 am
Forum: Creating Games
Topic: Suitable for platform game?
Replies: 11
Views: 9415

Suitable for platform game?

Is RunRev Studio suitable for a simple platform game like Knytt Stories? Can it handle gravity and platforms? Nothing like Mario ... simpler like http://nifflas.ni2.se/index.php?main=02Knytt_Stories ? Thoughts?
by DaveyJJ
Wed Aug 29, 2007 1:31 am
Forum: Animation Engine
Topic: Billiards, marbles, curling, crokinole with AE?
Replies: 4
Views: 4230

Thanks Mark and xApple. I'll poke around and be back with newbie questions shortly :D .

If you ever need CSS help just ask!
by DaveyJJ
Tue Aug 28, 2007 10:15 pm
Forum: Animation Engine
Topic: Billiards, marbles, curling, crokinole with AE?
Replies: 4
Views: 4230

Possible. How easily though? Arcade Engine seems to be the right fit ... I've seen demoes of it with lots of marble-like stones banging around. But what about the specific idea I have ... pardon my horrific attempts at code here var force = pulldistance on MouseDown get centre of obejct determine w...
by DaveyJJ
Tue Aug 28, 2007 11:59 am
Forum: Animation Engine
Topic: Billiards, marbles, curling, crokinole with AE?
Replies: 4
Views: 4230

Billiards, marbles, curling, crokinole with AE?

I'm thinking after many years of lurking with Revolution of diving into it and AE assuming that I can (somewhat easily) squeeze the app and AE to do what I'd like. As the post title says, I'm looking to AE to help power 2D games similar in play and physics to classic ones like billiards, marbles, cr...

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