Search found 63 matches

by tetsuo29
Mon Jul 13, 2020 2:47 am
Forum: Announcements
Topic: RELEASE LiveCode 9.6.0 STABLE
Replies: 4
Views: 1853

Re: RELEASE LiveCode 9.6.0 STABLE

How does one detect dark mode on macOS? I'm not finding anything in the Dictionary when I search for "dark" and I don't see anything in the Standalone Application Settings.
by tetsuo29
Thu Jul 09, 2020 6:49 pm
Forum: Talking LiveCode
Topic: closestack handler wait 1 second error
Replies: 12
Views: 958

Re: closestack handler wait 1 second error

After reading up the dictionary, I am not sure if this is not desired behavior!? Could you do this on closestackrequest ? That seems to be the right message for this. That did the trick! Thank you! Of course, this is making me think that any things you might want to do before allowing a stack to cl...
by tetsuo29
Thu Jul 09, 2020 4:56 pm
Forum: Talking LiveCode
Topic: closestack handler wait 1 second error
Replies: 12
Views: 958

Re: closestack handler wait 1 second error

dunbarx wrote:
Thu Jul 09, 2020 4:44 pm
Hi.

I will test also, but how are you closing the IDE? The handler you posted will not do so.

Craig
Just by choosing "Quit" from the File menu.
by tetsuo29
Thu Jul 09, 2020 4:17 pm
Forum: Talking LiveCode
Topic: closestack handler wait 1 second error
Replies: 12
Views: 958

Re: closestack handler wait 1 second error

I should clarify, this error is happening when closing the IDE with the stack open.
by tetsuo29
Thu Jul 09, 2020 4:02 pm
Forum: Talking LiveCode
Topic: closestack handler wait 1 second error
Replies: 12
Views: 958

closestack handler wait 1 second error

Any ideas why this: on closeStack -- stop the timer if sTimerState is "running" then put "stopping" into sTimerState end if wait 1 seconds pass closeStack end closestack Is now producing this error in LC 9.6 (on Linux and Windows haven't test on Mac yet): stack "Count It Down": execution error at li...
by tetsuo29
Sun Nov 24, 2019 10:34 pm
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 12
Views: 2754

Re: mobile player control with hidden controls

I haven't tried it but you could test with a mouseUp handler in the card to see if the tap will register there. If so, the handler can check if the tap was within the player rect, or some other condition, and respond. I’ve tried responding to mouseUp and touchEnd in the card script- the script wher...
by tetsuo29
Sat Nov 23, 2019 5:40 pm
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 12
Views: 2754

Re: mobile player control with hidden controls

Still wondering if anyone knows of a way to respond to taps on a mobile player when the controls are hidden?
by tetsuo29
Tue Nov 19, 2019 10:14 pm
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 12
Views: 2754

Re: mobile player control with hidden controls

What object are you trying to get to respond to the messages? Have you tried putting a few test buttons on the card? No, I haven't tried putting buttons on the card becasue I want to play a video full screen, looping, and allow the user to tap on it to quit it. So, I want to be able to respond to t...
by tetsuo29
Sun Nov 17, 2019 10:40 pm
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 12
Views: 2754

Re: mobile player control with hidden controls

bogs wrote:
Sun Nov 17, 2019 10:06 am
Well, I'm not positive on mobile, but doesn't it respond like the desktop does, where you can mouseUp on anything that isn't an unlocked field?
I can't get it to. I've tried responding to mouseUp and touchEnd in the card with the script that creates the mobile player and both seem to be ignored.
by tetsuo29
Sun Nov 17, 2019 1:47 am
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 12
Views: 2754

mobile player control with hidden controls

When using a mobile player control with hidden controls, how do I respond to a tap?
by tetsuo29
Thu Nov 14, 2019 1:42 am
Forum: iOS Deployment
Topic: mobileControlCreate: misspelled "input", no compiler error
Replies: 4
Views: 1433

Re: mobileControlCreate: misspelled "input", no compiler error

What is the value of "the result" after calling that function with the misspelled param? "the result" is empty And in Preferences, is "Strict Variable Checking" on or off? It was off but, I turned it on and it still compiles without error. (You're talking about "Strict Compilation Mode", right?)
by tetsuo29
Tue Nov 12, 2019 11:59 pm
Forum: iOS Deployment
Topic: mobileControlCreate: misspelled "input", no compiler error
Replies: 4
Views: 1433

mobileControlCreate: misspelled "input", no compiler error

A little rant, if I may. I need to vent. Using mobileControlCreate to make a text field, I had misspelled "input" as "inupt" and my code compiled without error and ran without producing any errors other than my input field did not appear. The misspelled word wasn't even highlighted in the code edito...
by tetsuo29
Tue Nov 12, 2019 10:03 pm
Forum: iOS Deployment
Topic: mobile native input field glitch
Replies: 0
Views: 3092

mobile native input field glitch

So, I'm experimenting with learning how to instantiate native mobile controls. What I'm noticing both with the one I've instantiated and in the project I downloaded from this page , is that the long press on the spacebar of the iOS keyboard to reposition the cursor has a strange glitch that only goe...
by tetsuo29
Sun Oct 07, 2018 12:49 am
Forum: Linux
Topic: Beep doesn't work in LXLE 16.04
Replies: 8
Views: 3670

Re: Beep doesn't work in LXLE 16.04

FWIW, beep does seem to work in Ubuntu 18.04 as expected. I'm not sure whether or not this qualifies as a bug, since to my understanding, Ubuntu is the only *officially* supported distro.... That makes me wonder what is different in LXLE because it is based on Ubuntu. Anyway, I'm working on just us...
by tetsuo29
Sat Oct 06, 2018 12:40 am
Forum: Linux
Topic: Beep doesn't work in LXLE 16.04
Replies: 8
Views: 3670

Beep doesn't work in LXLE 16.04

Title says it all.

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