Search found 55 matches

by tetsuo29
Sun Nov 17, 2019 10:40 pm
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 8
Views: 214

Re: mobile player control with hidden controls

bogs wrote:
Sun Nov 17, 2019 10:06 am
Well, I'm not positive on mobile, but doesn't it respond like the desktop does, where you can mouseUp on anything that isn't an unlocked field?
I can't get it to. I've tried responding to mouseUp and touchEnd in the card with the script that creates the mobile player and both seem to be ignored.
by tetsuo29
Sun Nov 17, 2019 1:47 am
Forum: iOS Deployment
Topic: mobile player control with hidden controls
Replies: 8
Views: 214

mobile player control with hidden controls

When using a mobile player control with hidden controls, how do I respond to a tap?
by tetsuo29
Thu Nov 14, 2019 1:42 am
Forum: iOS Deployment
Topic: mobileControlCreate: misspelled "input", no compiler error
Replies: 4
Views: 253

Re: mobileControlCreate: misspelled "input", no compiler error

What is the value of "the result" after calling that function with the misspelled param? "the result" is empty And in Preferences, is "Strict Variable Checking" on or off? It was off but, I turned it on and it still compiles without error. (You're talking about "Strict Compilation Mode", right?)
by tetsuo29
Tue Nov 12, 2019 11:59 pm
Forum: iOS Deployment
Topic: mobileControlCreate: misspelled "input", no compiler error
Replies: 4
Views: 253

mobileControlCreate: misspelled "input", no compiler error

A little rant, if I may. I need to vent. Using mobileControlCreate to make a text field, I had misspelled "input" as "inupt" and my code compiled without error and ran without producing any errors other than my input field did not appear. The misspelled word wasn't even highlighted in the code edito...
by tetsuo29
Tue Nov 12, 2019 10:03 pm
Forum: iOS Deployment
Topic: mobile native input field glitch
Replies: 0
Views: 73

mobile native input field glitch

So, I'm experimenting with learning how to instantiate native mobile controls. What I'm noticing both with the one I've instantiated and in the project I downloaded from this page , is that the long press on the spacebar of the iOS keyboard to reposition the cursor has a strange glitch that only goe...
by tetsuo29
Sun Oct 07, 2018 12:49 am
Forum: Linux
Topic: Beep doesn't work in LXLE 16.04
Replies: 8
Views: 1578

Re: Beep doesn't work in LXLE 16.04

FWIW, beep does seem to work in Ubuntu 18.04 as expected. I'm not sure whether or not this qualifies as a bug, since to my understanding, Ubuntu is the only *officially* supported distro.... That makes me wonder what is different in LXLE because it is based on Ubuntu. Anyway, I'm working on just us...
by tetsuo29
Sat Oct 06, 2018 12:40 am
Forum: Linux
Topic: Beep doesn't work in LXLE 16.04
Replies: 8
Views: 1578

Beep doesn't work in LXLE 16.04

Title says it all.
by tetsuo29
Fri Jun 01, 2018 8:54 pm
Forum: Linux
Topic: Doesn't scale for Hi-DPI
Replies: 0
Views: 1810

Doesn't scale for Hi-DPI

Just went to test a project on Ubuntu 18.04 (inside of a VirtulBox VM, host OS is Win10) on a Microsoft Surface Pro and discovered that when run, the UI of my app doesn't scale for the Hi-DPI display like the Windows build does. I have Ubuntu (default Desktop Environment) Display set to scale 200% i...
by tetsuo29
Fri Apr 27, 2018 7:49 pm
Forum: Linux
Topic: Livecode 9 menus look terrible in Ubuntu
Replies: 66
Views: 8631

Livecode 9 menus look terrible in Ubuntu

Just installed Ubuntu 18.04 LTS today and after installing Livecode, I was reminded at just how terrible LC menus look in Ubuntu (one of the most popular distros). Here's what LC menus in Ubuntu currently look like: https://i.imgur.com/wSzCTef.png Here's what they should look like: https://i.imgur.c...
by tetsuo29
Sat Mar 31, 2018 6:01 pm
Forum: Mac OS
Topic: Download Runrev for OS9?
Replies: 3
Views: 1349

Download Runrev for OS9?

Hello, I'm having a big nostalgia trip this weekend. I recently acquired a PPC G4 Mac Mini and also discovered that the hacking community has produced a disc that allows one to install MacOS 9 (or Mac OS9 for the forum search engine, it seems to ignore terms like "mac" and "os") on it. Officially th...
by tetsuo29
Wed Jan 31, 2018 6:20 pm
Forum: Bug Triage
Topic: Inconsistent UI response time
Replies: 15
Views: 2321

Re: Inconsistent UI response time

jacque wrote:
Tue Jan 30, 2018 9:23 pm
The pause/skip is because the engine is counting every other click as a mouseDoubleUp. Add this to your stack script:

Code: Select all

on mouseDoubleUp
  send "mouseUp" to the target
end mouseDoubleUp
This absolutely solves the issue. Thank you!
by tetsuo29
Mon Jan 29, 2018 6:21 pm
Forum: Talking LiveCode
Topic: Cloned stacks seem to share globals & events
Replies: 2
Views: 618

Re: Cloned stacks seem to share globals & events

Sorry folks. I should have thought more before posting.

It's just my global variable that I was using as a semaphore that was being shared by all instances of the cloned stacks.

I made it a script local variable instead of a global and now everything is working like it should.
by tetsuo29
Mon Jan 29, 2018 5:17 pm
Forum: Bug Triage
Topic: Inconsistent UI response time
Replies: 15
Views: 2321

Re: Inconsistent UI response time

So, I changed the +/- buttons from rectangle buttons to standard buttons and this seemed to speed things up a little. I also tried using mouseDown instead of mouseUp, and it definitely speeds things up but, I don't like it because it is technically incorrect (the user should be able to slide out of ...
by tetsuo29
Mon Jan 29, 2018 4:43 pm
Forum: Talking LiveCode
Topic: Cloned stacks seem to share globals & events
Replies: 2
Views: 618

Cloned stacks seem to share globals & events

Hello, I've been building a simple count down timer app. Once I got it working like I want, I thought it would be nice to be able to have multiple timers so I added a "File, New" menu and in that handler, put the following code: case "New" clone stack "Count It Down" break So far, so good. After I b...

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