Search found 410 matches

by trevix
Mon Sep 30, 2019 9:00 pm
Forum: iOS Deployment
Topic: mobileControlSet Player. How does it works for consecutive sounds?
Replies: 3
Views: 146

Re: mobileControlSet Player. How does it works for consecutive sounds?

Anyway, I ended up doing it with two players and it works. Seems redundant though. on mouseUp pMouseButton put gPrefTF["AllPath"]["Sounds"] & "Voices/v_zeroventiita.aiff" into tSoundPath --player 1 mobileControlCreate "player", "playerControl" put the result into playerID mobileControlSet playerID, ...
by trevix
Mon Sep 30, 2019 7:31 pm
Forum: iOS Deployment
Topic: mobileControlSet Player. How does it works for consecutive sounds?
Replies: 3
Views: 146

Re: mobileControlSet Player. How does it works for consecutive sounds?

May be I am missing something: The "timeScale" property is unique to Mac,Windows and linux. It refers to a "player control" dragged from the tools. Here, I am talking about iOS and a mobileControlCreate "player", where, from the dictionary: "startTime" (iOS Only): The position at which playback shou...
by trevix
Sat Sep 28, 2019 11:46 pm
Forum: iOS Deployment
Topic: mobileControlSet Player. How does it works for consecutive sounds?
Replies: 3
Views: 146

mobileControlSet Player. How does it works for consecutive sounds?

I am trying to understand how to play, on iOS, different parts of the same sound file, one after the other in a row. But I may have been missing something, since the results are mixed. The second sound starts at the wrong position... May be this is not the correct way to do it? The "v_zeroventiita.a...
by trevix
Fri Sep 27, 2019 5:08 pm
Forum: Talking LiveCode
Topic: Switch button Widget non redrawing
Replies: 4
Views: 353

Re: Switch button Widget non redrawing

Same on iOS 11.2

Actually now works fine on hardware iOS 9.3 but not in the simulator
by trevix
Fri Sep 27, 2019 5:02 pm
Forum: Talking LiveCode
Topic: Switch button Widget non redrawing
Replies: 4
Views: 353

Re: Switch button Widget non redrawing

Still having the same problem with simulator 12.1 (OSX 10.14.6 and LC9.5 stable)
by trevix
Mon Sep 23, 2019 12:16 pm
Forum: iOS Deployment
Topic: Bluetooth and wireless keyboard
Replies: 8
Views: 876

Re: Bluetooth and wireless keyboard

Interesting. I just paired a BT keyboard to the iPad (works fine with "Note"). In the iPad: If there is NOT an unlocked focused field on the card, no KeyDown and no RawKeyDown gets picked up, sent from the BT keyboard. Nor does the "keydetector" routine works I there is an unlocked focused field on ...
by trevix
Mon Sep 23, 2019 11:13 am
Forum: iOS Deployment
Topic: Bluetooth and wireless keyboard
Replies: 8
Views: 876

Re: Bluetooth and wireless keyboard

OSX 10.14.6, LC 9.5.0 RC2, iOS 9.3.5 on iPad3 On desktop everything works fine. On the iPad, using "Note" or any other text App, works fine. The background App fire the preferred key press and the "Note" App receive it fine. In LC, it only works if there is a focused unlocked text field (and the vir...
by trevix
Mon Sep 23, 2019 10:40 am
Forum: iOS Deployment
Topic: Bluetooth and wireless keyboard
Replies: 8
Views: 876

Re: Bluetooth and wireless keyboard

And this does not work either (it works on Desktop tough): on mouseUp put empty into me keyDetector end mouseUp on keyDetector if the commandKey is down then exit keyDetector --manually exit put the keysDown into fld "Field1" --locked field if 65436 is in fld "Field1" then --detects "1" send "MyKeyD...
by trevix
Mon Sep 23, 2019 10:23 am
Forum: iOS Deployment
Topic: Bluetooth and wireless keyboard
Replies: 8
Views: 876

Re: Bluetooth and wireless keyboard

Before you ask, using this doesn't work:

Code: Select all

before keyUp theKey 
answer theKey
end keyUp
by trevix
Mon Sep 23, 2019 9:54 am
Forum: iOS Deployment
Topic: Bluetooth and wireless keyboard
Replies: 8
Views: 876

Re: Bluetooth and wireless keyboard

It has been a few years since this subject was raised, but I will give a try for a similar problem. I assume that on a iPad it is possible to use an external hardware keyboard without having the virtual keyboard to appear. So the below behaviour should be possible, in my opinion. I have a stack, run...
by trevix
Fri Jul 19, 2019 9:31 am
Forum: Talking LiveCode
Topic: Switch button Widget non redrawing
Replies: 4
Views: 353

Re: Switch button Widget non redrawing

More:
If I put a "wait 1 seconds" on the PreOpenstack (before setting the buttons), everything get drawn OK
by trevix
Thu Jul 18, 2019 8:13 pm
Forum: Talking LiveCode
Topic: Switch button Widget non redrawing
Replies: 4
Views: 353

Re: Switch button Widget non redrawing

Update:
It depends on which iOS version i use.
Works on 11.2 Not on 9.3
by trevix
Thu Jul 18, 2019 4:14 pm
Forum: Talking LiveCode
Topic: Switch button Widget non redrawing
Replies: 4
Views: 353

Switch button Widget non redrawing

LC 9.5.0 (also on LC 9.0.4 RC3) OSX 10.14.5 iOS 9.3 xCode 10.1 Sometime but not always, both on the simulator and on the hardware, the Switch button Widgets don't get redrawn, as you can see for the attache picture (the buttons are on the right side of the screen). Finding the culprit looks very har...
by trevix
Sat Jun 22, 2019 2:32 pm
Forum: Marketing Your Products
Topic: No In-App purchase for desktop Apps. How to deal with the Apple Store?
Replies: 3
Views: 2048

Re: No In-App purchase for desktop Apps. How to deal with the Apple Store?

I guess nobody really care posting LC apps on the Apple store.

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