Search found 882 matches
- Sun Jan 21, 2024 7:35 pm
- Forum: Android Deployment
- Topic: Unable to test install after Sonoma + LC10DP7 update
- Replies: 4
- Views: 1771
Re: Unable to test install after Sonoma + LC10DP7 update
Update: After some check on the android SDK tool manager, testing using USB to a hardware Android 11 phone I now got this error: Unable to build app for testing: could not link resources - error: / private/var/folders/jb/9zq6s6s11j90p38pk8gwxnfh0000gn/T/Temporaryltems/tmp.36619.NBcdDa7v/AndroidManif...
- Sat Jan 20, 2024 1:22 pm
- Forum: Android Deployment
- Topic: Unable to test install after Sonoma + LC10DP7 update
- Replies: 4
- Views: 1771
Unable to test install after Sonoma + LC10DP7 update
I recently updated my Mac to Sonoma and installed LC10DP7. Now I cannot test install on Android 11 devices because i get the following error: Screenshot 2024-01-20 alle 13.09.06.png This stuff is way too complex for me. I hope someone can give me a hint... Thanks These are my Standalone settings: Sc...
- Fri Jan 19, 2024 10:02 pm
- Forum: Android Deployment
- Topic: Check connection error with tsNet in Sonoma/LC10dp7
- Replies: 0
- Views: 1417
Check connection error with tsNet in Sonoma/LC10dp7
Hello. In Monterey and LC 10 Dp6 I used to check if my standalone has an internet connection, using the following script: --check internet connection --FIND pubblic IP ot return false function CheckConnection pAlwaysCheck local tAnswer,tArray,tHeaders, tRecvHeaders, tResult, tBytes if not pAlwaysChe...
- Sun Jan 14, 2024 12:27 pm
- Forum: iOS Deployment
- Topic: xCode 15.2 update and macOS Sonoma
- Replies: 7
- Views: 84511
Re: xCode 15.2 update and macOS Sonoma
Thanks so much. Unfortunately, you'll need to downgrade to Xcode 15.0 for this to work. Confirmed by the mothership over at the list: http://lists.runrev.com/pipermail/use-l ... 71698.html Is it xCode 15.0 or 15.0.1? Does it matter? Also, I noticed that the previous versions of xCode (which I kept i...
- Sun Jan 14, 2024 10:37 am
- Forum: iOS Deployment
- Topic: xCode 15.2 update and macOS Sonoma
- Replies: 7
- Views: 84511
xCode 15.2 update and macOS Sonoma
Hello. Yesterday I was successfully using macOS Monterey, LC10 dp6, Xcode 14.2 Today I decided it was time to update OSX to Sonoma: I updated the OSX to Sonoma 14.2.1 I updated Xcode to 15.2 I updated LC to 10dp7 Every update was smooth. But adding the new Xcode version to LC Preferences/mobile supp...
- Mon Jan 08, 2024 6:43 pm
- Forum: Android Deployment
- Topic: Android Wear OS compatibility
- Replies: 1
- Views: 180465
Re: Android Wear OS compatibility
Hi Allan.
Did you make any new discovery on this subject?
Regards
Trevix
Did you make any new discovery on this subject?
Regards
Trevix
- Tue Jan 02, 2024 3:24 pm
- Forum: Software Engineering
- Topic: Timer algorithm
- Replies: 6
- Views: 144839
Re: Timer algorithm SOLVED
I should have been thinking to how a chronometer could work.
I set the sSetTimeDiff as a difference in seconds between the MatchTime and the SetTime.
So, after I reset to 0 the SetTime, doing an "undo" I can always revert the sSetTimeDiff to the previous value (in the previous score).
I set the sSetTimeDiff as a difference in seconds between the MatchTime and the SetTime.
So, after I reset to 0 the SetTime, doing an "undo" I can always revert the sSetTimeDiff to the previous value (in the previous score).
- Sun Dec 31, 2023 12:24 pm
- Forum: Software Engineering
- Topic: Timer algorithm
- Replies: 6
- Views: 144839
Timer algorithm
I have a problem on mobile that I am not good enough to solve and I hope some one can give me some hints... My standalone shows two timers, the Match timer and the Set timer . The Match timer start at 00:00:00 at the beginning of a match and should always run till the end of it. The Set timer start ...
- Fri Dec 29, 2023 2:15 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: is twelveHourTime persistent?
- Replies: 1
- Views: 30331
is twelveHourTime persistent?
Hello. Best whish!
if I run this on launch, will it be persistent all over my standalone until relaunch or I change this property?
If yes, shouldn't this fact be stated in the dictionary?
Thanks
if I run this on launch, will it be persistent all over my standalone until relaunch or I change this property?
Code: Select all
set the twelveHourTime to true
Thanks
- Mon Dec 25, 2023 8:39 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Web Bluetooth
- Replies: 0
- Views: 187747
Web Bluetooth
Hello.
Anyone has some info on using Web Bluetooth with Livecode?
If it is possible to use it, is it available on all platforms?
I wish to use the Espruino Puck.js: http://www.espruino.com/Puck.js#tutorials
Thanks for any information you may have.
Trevix
Anyone has some info on using Web Bluetooth with Livecode?
If it is possible to use it, is it available on all platforms?
I wish to use the Espruino Puck.js: http://www.espruino.com/Puck.js#tutorials
Thanks for any information you may have.
Trevix
- Tue Dec 05, 2023 11:43 am
- Forum: Android Deployment
- Topic: Google Play:How do I fix device not compatible with Play Store?
- Replies: 4
- Views: 26978
Re: Google Play:How do I fix device not compatible with Play Store? SOLVED??
Amazing: using the same LC standalone settings and manifest, I uploaded to Google Play a previous version of my standalone (that at the time was appearing regularly on Play store), updating its vesrion number, and VOILA': my app appeared on the Play store. Apparently the culprit should be something ...
- Fri Dec 01, 2023 12:48 pm
- Forum: Android Deployment
- Topic: Google Play:How do I fix device not compatible with Play Store?
- Replies: 4
- Views: 26978
- Fri Dec 01, 2023 12:34 pm
- Forum: Android Deployment
- Topic: Google Play:How do I fix device not compatible with Play Store?
- Replies: 4
- Views: 26978
Re: Google Play:How do I fix device not compatible with Play Store?
My Android 10 TvBox has OpenGL ES 2.0: could this be the problem?
Even modifying the Manifest of LC and inserting a <uses-feature android:glEsVersion="0x00020000" /> or deleting th uses-feature, when the standalone gets generate it always have <uses-feature android:glEsVersion="0x30000" />
Even modifying the Manifest of LC and inserting a <uses-feature android:glEsVersion="0x00020000" /> or deleting th uses-feature, when the standalone gets generate it always have <uses-feature android:glEsVersion="0x30000" />
- Thu Nov 30, 2023 5:39 pm
- Forum: Android Deployment
- Topic: Google Play:How do I fix device not compatible with Play Store?
- Replies: 4
- Views: 26978
Google Play:How do I fix device not compatible with Play Store?
Publishing a multiplatform App is getting very, very complex. My standalone "Referi" (LC10dp6) is available for iOS and Android, cells and tablets. In the case of Android, also for TvBox A10 and A11. My last version 1.1.8 is available in production on all platforms. Yesterday, when trying to do an u...
- Thu Nov 23, 2023 7:19 pm
- Forum: Android Deployment
- Topic: Heads Up - new target API level 33 requirements
- Replies: 1
- Views: 12546
Re: Heads Up - new target API level 33 requirements
I am using LC10 dp6.
Is the require API level 33 part of it?
If not, considering the late notice of delay in the next LC10 release, I am in big trouble.
Thanks for any info.
PS: what about the billing library? https://forums.livecode.com/viewtopic.php?f=53&t=38550
Is the require API level 33 part of it?
If not, considering the late notice of delay in the next LC10 release, I am in big trouble.
Thanks for any info.
PS: what about the billing library? https://forums.livecode.com/viewtopic.php?f=53&t=38550