Search found 4 matches

by Arvin
Thu Jan 24, 2019 1:02 am
Forum: Creating Games
Topic: Problem: polygon points moving/scaling 2x/4x ?
Replies: 5
Views: 900

Re: Problem: polygon points moving/scaling 2x/4x ?

Looking at this further, looks like stacks are forced to keep the event handling open for the screen to be drawn when calling "unlock screen" for all environments. So my workaround is to use a standard game loop with "unlock screen" and a call like "send msg to me in x ticks". This seam to ensure th...
by Arvin
Tue Jan 22, 2019 12:33 am
Forum: Creating Games
Topic: Problem: polygon points moving/scaling 2x/4x ?
Replies: 5
Views: 900

Re: Problem: polygon points moving/scaling 2x/4x ?

Studying this behaviour further, it looks like the screen is not updated when calling "unlock screen" in a script every time. In some environments it is updated every time I call unlock screen (MacBook Pro with LC 8.1.9) even up to 60 fps, but in other environments such as stand alone or a faster Ma...
by Arvin
Mon Jan 21, 2019 11:57 pm
Forum: Creating Games
Topic: Problem: polygon points moving/scaling 2x/4x ?
Replies: 5
Views: 900

Problem: polygon points moving/scaling 2x/4x ?

Dear community, I'm working on a simulation with many small particles moving around the screen. I'm using invisible polygons graphics to do this and the particles are represented by "marker points". It is working ok and as expected in the LiveCode IDE 8.1.9 on my MacBook Pro on MacOS El Capitan (v10...
by Arvin
Tue Aug 07, 2018 4:53 pm
Forum: Creating Games
Topic: Fast 2D graphics for games and simulation
Replies: 13
Views: 2817

Fast 2D graphics for games and simulation

I'm using Livecode to prototype a game concept where I require up to a thousand or more of tiny sprites moving around smoothly. A bit like particle physics. Livecode itself is very slow handling many sprites but up to now I'm getting by with a trick of using the anchors of invisible polygons as spri...

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