so how do i go about this?
i dont really understand variables at the moment, what coding needs to be in the buttons for it to count down the amount of collisions left before the levels can be progressed.
thanks,
Ant
Search found 10 matches
- Mon Apr 25, 2016 11:46 am
- Forum: Games
- Topic: Keeping total of collisions for mission progression
- Replies: 2
- Views: 5299
- Mon Apr 11, 2016 12:12 pm
- Forum: Games
- Topic: Keeping total of collisions for mission progression
- Replies: 2
- Views: 5299
Keeping total of collisions for mission progression
my game requires all of the enemies in the level to be killed for the second mission to activate, is there a way to remove the enemies from the card but store the collisions to make it possible to advance in the game. for example, if there are 2 enemies in the level, if one is shot, how can i make t...
- Fri Mar 18, 2016 12:54 pm
- Forum: Games
- Topic: Moving an enemy image towards the player
- Replies: 4
- Views: 6534
Re: Moving an enemy image towards the player
i think you have misunderstood,
i want the enemy skeletons to continue to follow Grado throughout the level.
Ant
i want the enemy skeletons to continue to follow Grado throughout the level.
Ant
- Wed Mar 16, 2016 10:46 am
- Forum: Games
- Topic: Moving an enemy image towards the player
- Replies: 4
- Views: 6534
Moving an enemy image towards the player
So, i have the enemy following the player using on opencard set movespeed to 10 move image "Skeleton gif" to the loc of image "Grado gif" in 1 second move image "Skeleton gif 2" to the loc of image "Grado gif" in 1 second end opencard grado is the name of my player by the way ;) anyways, once the 1 ...
- Mon Mar 14, 2016 1:05 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: How to stop crashes or load times
- Replies: 2
- Views: 1896
How to stop crashes or load times
Oi Oi lads The game i am creating is still in the early stages with only 5 images, 63 lines of code and several graphics for the images to follow. However, when the game is being played as a test, the game will often freeze and stay frozen until i restart the whole software. I have a relatively high...
- Mon Mar 14, 2016 12:59 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Creating a game
- Replies: 10
- Views: 5554
Re: Creating a game
I'm in the same class as Tom and you have to understand that we received no guidance as to how to start and so its a miracle we have come this far. We had to plan a game and the tests we carry out but then we were simply told to go out and get started. The occasional correction did come from our tea...
- Tue Mar 08, 2016 3:31 pm
- Forum: Games
- Topic: Making a gun work
- Replies: 2
- Views: 5040
Re: Making a gun work
This worked great thank you sir,
Ant
Ant
- Fri Mar 04, 2016 1:38 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Making an image follow a player
- Replies: 9
- Views: 5642
Re: Making an image follow a player
Well this took a weird turn. It doesn't matter now, I found a way around it but thanks anyway.
Mark, no sorry Craig
Wait no, Ant
Mark, no sorry Craig
Wait no, Ant
- Fri Mar 04, 2016 1:32 pm
- Forum: Games
- Topic: Making a gun work
- Replies: 2
- Views: 5040
Making a gun work
I am currently creating a game as part of a sixth form task. I have the basic functions like movements and collisions completed but my game has a requirement for a gun. I have images of the gun and its bullet but i need a way to make the bullet be fired towards the enemy. The cross hair already foll...
- Fri Feb 26, 2016 8:53 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Making an image follow a player
- Replies: 9
- Views: 5642
Making an image follow a player
I'm currently creating a game as part of my unit in sixth form. My game is currently a birds-eye view shooter looking down on the player as he faces waves of enemies. I have the player moving but I'm looking for a way to make the skeleton follow the player to where ever he travels to on the card. If...