Search found 10 matches

by antn18
Mon Apr 25, 2016 11:46 am
Forum: Creating Games
Topic: Keeping total of collisions for mission progression
Replies: 2
Views: 1327

Re: Keeping total of collisions for mission progression

so how do i go about this?

i dont really understand variables at the moment, what coding needs to be in the buttons for it to count down the amount of collisions left before the levels can be progressed.

thanks,
Ant
by antn18
Mon Apr 11, 2016 12:12 pm
Forum: Creating Games
Topic: Keeping total of collisions for mission progression
Replies: 2
Views: 1327

Keeping total of collisions for mission progression

my game requires all of the enemies in the level to be killed for the second mission to activate, is there a way to remove the enemies from the card but store the collisions to make it possible to advance in the game. for example, if there are 2 enemies in the level, if one is shot, how can i make t...
by antn18
Fri Mar 18, 2016 12:54 pm
Forum: Creating Games
Topic: Moving an enemy image towards the player
Replies: 4
Views: 1604

Re: Moving an enemy image towards the player

i think you have misunderstood,

i want the enemy skeletons to continue to follow Grado throughout the level.

Ant
by antn18
Wed Mar 16, 2016 10:46 am
Forum: Creating Games
Topic: Moving an enemy image towards the player
Replies: 4
Views: 1604

Moving an enemy image towards the player

So, i have the enemy following the player using on opencard set movespeed to 10 move image "Skeleton gif" to the loc of image "Grado gif" in 1 second move image "Skeleton gif 2" to the loc of image "Grado gif" in 1 second end opencard grado is the name of my player by the way ;) anyways, once the 1 ...
by antn18
Mon Mar 14, 2016 1:05 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: How to stop crashes or load times
Replies: 2
Views: 329

How to stop crashes or load times

Oi Oi lads The game i am creating is still in the early stages with only 5 images, 63 lines of code and several graphics for the images to follow. However, when the game is being played as a test, the game will often freeze and stay frozen until i restart the whole software. I have a relatively high...
by antn18
Mon Mar 14, 2016 12:59 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Creating a game
Replies: 10
Views: 962

Re: Creating a game

I'm in the same class as Tom and you have to understand that we received no guidance as to how to start and so its a miracle we have come this far. We had to plan a game and the tests we carry out but then we were simply told to go out and get started. The occasional correction did come from our tea...
by antn18
Tue Mar 08, 2016 3:31 pm
Forum: Creating Games
Topic: Making a gun work
Replies: 2
Views: 1368

Re: Making a gun work

This worked great thank you sir,

Ant
by antn18
Fri Mar 04, 2016 1:38 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Making an image follow a player
Replies: 9
Views: 1770

Re: Making an image follow a player

Well this took a weird turn. It doesn't matter now, I found a way around it but thanks anyway.


Mark, no sorry Craig

Wait no, Ant
by antn18
Fri Mar 04, 2016 1:32 pm
Forum: Creating Games
Topic: Making a gun work
Replies: 2
Views: 1368

Making a gun work

I am currently creating a game as part of a sixth form task. I have the basic functions like movements and collisions completed but my game has a requirement for a gun. I have images of the gun and its bullet but i need a way to make the bullet be fired towards the enemy. The cross hair already foll...
by antn18
Fri Feb 26, 2016 8:53 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Making an image follow a player
Replies: 9
Views: 1770

Making an image follow a player

I'm currently creating a game as part of my unit in sixth form. My game is currently a birds-eye view shooter looking down on the player as he faces waves of enemies. I have the player moving but I'm looking for a way to make the skeleton follow the player to where ever he travels to on the card. If...

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