Search found 18 matches
- Tue Jun 02, 2015 8:56 pm
- Forum: Windows
- Topic: Failed To Load External Error
- Replies: 2
- Views: 3622
Re: Failed To Load External Error
When you move the application, you will also need to move the externals folder which is created alongside the standalone .exe file. One recent version of LC has a bug which requires a phantom external dB driver DLL, even when no databases are used. Otherwise it may be that your standalone does requ...
- Tue Jun 02, 2015 7:43 pm
- Forum: Windows
- Topic: Failed To Load External Error
- Replies: 2
- Views: 3622
Failed To Load External Error
Hello, I'll explain things quickly. I made a program for my internship. The program is supposed to count up until it hits a certain date and time, when it does, it should open a url in the user's default browser that leads them to a Twitch stream. The code itself works and I've tested it in it's sta...
- Sun May 31, 2015 3:18 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
Hi 7leven - it may be that the lazy way I get my apps to run on Android devices will be of use to you... I also sometimes get devices (such my current nexus4) which just doesn't like connecting to my mac - and a while ago I gave up trying to keep it as a 'test target' started deploying to it direct...
- Fri May 22, 2015 5:16 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
Does anyone have an idea what my problem is?
- Wed May 20, 2015 7:33 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
MaxV wrote:You need Google USB drivers: http://developer.android.com/sdk/win-usb.html
I just checked Android Studio and I've already installed that too..
- Tue May 19, 2015 10:16 pm
- Forum: Windows
- Topic: Help Debug My Program Please
- Replies: 1
- Views: 2398
Help Debug My Program Please
Hello everybody, my name is Pat and I recently purchased the LiveCode indie license. In that comes LiveCode Academy where there are lessons on specific LiveCode skills. One of those skills or lessons covers how to tell when a directory has changed. After completing that lesson I decided to take it a...
- Tue May 19, 2015 7:22 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
Ok I figured out how to allow apps to download that aren't from Google play. But when I tried it, along with everything else I should of done . (i.E closing LiveCode, plugging in my phone with debugging enabled, and then opening LiveCode again) and it still didn't work. I also closed any processes w...
- Tue May 19, 2015 7:19 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
Try killing any adb.exe running in the process list. Restart LiveCode and try the test target again. I had a problem with a Sony Mira phone, that needed extra driver installation to work, even though windows could find it as an external storage device and read the SDcard. As well as the USB debuggi...
- Tue May 19, 2015 4:58 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
Hi 7leven, You haven't mentioned if your device shows up as a Test Target? And that you have selected it. Simon My device does not show up as a test target. The device is plugged in, recognized by my PC, and debugging is on. Android Studio is linked with my LiveCode application as well. Likewise, I...
- Mon May 18, 2015 8:18 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
Re: LiveCode Won't Recognize my Device
I just tried that and it did not work.
- Sun May 17, 2015 11:48 pm
- Forum: Android Deployment
- Topic: LiveCode Won't Recognize my Device
- Replies: 16
- Views: 9865
LiveCode Won't Recognize my Device
I have hooked the Android Studio up with LiveCode successfully, but whenever I connect my Android device to my computer and try to test a stack on it, it does not work. Yes I configured the Standalone Stack Settings for deployment. I'm running on Windows 8.1 LiveCode Indie 7.0.4 I successfully insta...
- Fri Feb 27, 2015 7:15 pm
- Forum: Games
- Topic: Objects Moving Too Fast For LiveCode?
- Replies: 9
- Views: 8420
Re: Objects Moving Too Fast For LiveCode?
Oh okay. I was misunderstood as to what you meant by Game loops. I do know how to use those, in fact, as my stack currently is, I use game loops to keep the random movement of my objects continuous. I was used to referring to game loops as something called "Recursion". Update: I have scoured the Liv...
- Tue Feb 24, 2015 4:01 pm
- Forum: Games
- Topic: Objects Moving Too Fast For LiveCode?
- Replies: 9
- Views: 8420
Re: Objects Moving Too Fast For LiveCode?
ooops, sorry. You used the "move" command, I was thinking more of a game loop type structure. Do you know how to build one of those? I had a liveCode demo somewhere of 100 balls bouncing off the walls with no delay. Simon I actually want to use a game-loop type structure but I am unsure how to do t...
- Tue Feb 24, 2015 6:15 am
- Forum: Games
- Topic: Objects Moving Too Fast For LiveCode?
- Replies: 9
- Views: 8420
Objects Moving Too Fast For LiveCode?
Alright so basically I'm developing a game that has many objects moving around the screen at once, randomly, at various speeds. As some of you may have known, LiveCode does not handle fast movement of objects well. When you do it, for example, if you move a button across your screen in .25 seconds, ...
- Sun Jan 11, 2015 11:40 pm
- Forum: Games
- Topic: Resolution Help
- Replies: 2
- Views: 3851
Re: Resolution Help
Thank you Dave; however, I think I was not clear on my initial question.
I do not want to change the resolution of the user's screen, what I am looking to do is allow the user to select a resolution that fits his/her screen.
I do not want to change the resolution of the user's screen, what I am looking to do is allow the user to select a resolution that fits his/her screen.