Search found 28 matches
- Mon Aug 08, 2022 12:35 am
- Forum: MergEXT
- Topic: mergBLEScanForPeripheralsWithServices returns all services
- Replies: 0
- Views: 13472
mergBLEScanForPeripheralsWithServices returns all services
The docs for this call state: mergBLEScanForPeripheralsWithServices [pUUIDs] pUUIDs (optional with "" default) An list of service UUIDs that the app is interested in. If empty all discovered peripherals are returned regardless of their supported services (not recommended). However I'm noticing (even...
- Thu Jul 07, 2022 8:26 pm
- Forum: iOS Deployment
- Topic: Physical Bluetooth Keyboard
- Replies: 3
- Views: 3214
Re: Physical Bluetooth Keyboard
For what it's worth...
Bug report submitted.
I'm not that hopeful of a fix....
https://quality.livecode.com/show_bug.cgi?id=23783
Bug report submitted.
I'm not that hopeful of a fix....
https://quality.livecode.com/show_bug.cgi?id=23783
- Wed Jun 29, 2022 11:40 pm
- Forum: iOS Deployment
- Topic: Physical Bluetooth Keyboard
- Replies: 3
- Views: 3214
Re: Physical Bluetooth Keyboard
No,.. This code doesn't do anything. on rawKeyUp pKeyName put "Key " & pKeyName & " released." into field fldTest end rawKeyUp It works fine in the IDE but not on the sim or physical device. Edit: I have found if you focus on the field (if it's editable) then it appears to work in the sim. So I susp...
- Wed Jun 29, 2022 11:19 am
- Forum: iOS Deployment
- Topic: Physical Bluetooth Keyboard
- Replies: 3
- Views: 3214
Physical Bluetooth Keyboard
I'm trying to control my livecode app via a bluetooth keyboard. It works fine for the native widgets in the app (for instance a text input popup) but the rawKeyUp and keyUp (and down) events do not fire... It does work in the IDE just fine... But not on the simulator and not on a physical iPad. Is t...
- Sat Jun 11, 2022 9:28 am
- Forum: Raspberry Pi
- Topic: Livecode apps on rPi - using Konstakangs android
- Replies: 10
- Views: 5787
Livecode apps on rPi - using Konstakangs android
Just wondering if anyone has tried installing Konstakang's android12 port on rPi4 and then tried running livecode apps on it?
- Tue Jul 27, 2021 9:39 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Beacons - Eddystone, iBeacon Bluetooth and MergeBLE
- Replies: 8
- Views: 7170
Re: Beacons - Eddystone, iBeacon Bluetooth and MergeBLE
Just wondering if this project went anywhere?
- Thu Jul 20, 2017 11:37 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 6187
Re: How to compile for IOS 9.3.x
Hi MrFollies, Sorry if my post was not clear. What I wanted to say is that the Xcode version version you use **for building** the standalone does not restrict the iOS version needed to run the app. The later is controlled by the standalone settings, not the Xcode version. So in your case, since you...
- Thu Jul 20, 2017 4:33 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 6187
Re: How to compile for IOS 9.3.x
More info:
I created a new app, just a basic Naughts and Crosses game.
It compiles and runs just fine.
Until I add this code:
put revOpenDatabase("sqlite", tDBPath, , , , ) into tDatabaseID
As soon as it wants to load the sqlite external then it breaks the compile...
I created a new app, just a basic Naughts and Crosses game.
It compiles and runs just fine.
Until I add this code:
put revOpenDatabase("sqlite", tDBPath, , , , ) into tDatabaseID
As soon as it wants to load the sqlite external then it breaks the compile...
- Thu Jul 20, 2017 12:23 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 6187
Re: How to compile for IOS 9.3.x
Reading the error, it probably could be because I am using external libs compiled for a certain version.
(DBSqlite and revxml)
If that's the case than perhaps all I need to do is have the other versions of these libraries available to the linker (somehow).
(DBSqlite and revxml)
If that's the case than perhaps all I need to do is have the other versions of these libraries available to the linker (somehow).
- Thu Jul 20, 2017 12:21 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 6187
Re: How to compile for IOS 9.3.x
(1). Build the standalone **using** the iOS X.Y SDK --> This is controlled by the Xcode version you choose in the "Mobile Support" LiveCode Preferences (2). Ensure the standalone can run on iOS X.Y --> This is controlled in the iOS Standalone Settings "Build for iOS X.Y or later" I guess in this ca...
- Tue Jul 18, 2017 10:33 pm
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 6187
How to compile for IOS 9.3.x
Hello, I'm struggling to find a way to compile for 9.3.x. I'm running MacOS 10.12 and have LiveCode Indy 8.1.4. I have the latest XCode as well as a 7.2 copy. When I link in both SDKs LiveCode tells me I have access to 9.2 and 10.3 SDKs. But if I try and compile for 9.2 it fails. Screen Shot 2017-07...
- Sat Aug 27, 2016 11:05 pm
- Forum: iOS Deployment
- Topic: How do I process datagram data from mergSocket?
- Replies: 1
- Views: 2540
Re: How do I process datagram data from mergSocket?
I've found the answer: I was sending a load of null characters with the datagram packet. These also made it into the string, but of course depending on the function, it either displayed correctly or caused the function to fail. Solution was to only send the data I need and not the entire array. i.e....
- Sat Aug 27, 2016 10:11 pm
- Forum: iOS Deployment
- Topic: How do I process datagram data from mergSocket?
- Replies: 1
- Views: 2540
How do I process datagram data from mergSocket?
I'm writing a simple discovery client/server app using Java (for the server) and a LiveCode app on iOS for the client. The idea is that the client (iOS) will find it's server on the local lan via a UDP broadcast. The server responds to a broadcast request just fine and I am able to get a response in...
- Tue Jul 07, 2015 1:47 pm
- Forum: iOS Deployment
- Topic: LiveCode 7.0.5 and Xcode 6.4
- Replies: 15
- Views: 9531
Re: LiveCode 7.0.5 and Xcode 6.4
I got it from here:
https://developer.apple.com/downloads/?name=Xcode
Download it, and instead of dragging it into the apps folder, I created a subfolder in apps called "XCode 6.3.2" and put it in there.
https://developer.apple.com/downloads/?name=Xcode
Download it, and instead of dragging it into the apps folder, I created a subfolder in apps called "XCode 6.3.2" and put it in there.
- Tue Mar 10, 2015 6:11 am
- Forum: iOS Deployment
- Topic: Installing iOS app from your own website
- Replies: 12
- Views: 13498
Re: Installing iOS app from your own website
I struggled with this one over the last few nights. I have it working thanks to the info in this thread. One thing I struggled with was getting the provisioning right. I found the following: - Don't put apple's developer ID in the app name in LC. (i.e. use com.me.myapp as app name instead of 7DAF67F...