Search found 23 matches

by MrFollies
Thu Jul 20, 2017 11:37 am
Forum: iOS Deployment
Topic: How to compile for IOS 9.3.x
Replies: 8
Views: 2544

Re: How to compile for IOS 9.3.x

Hi MrFollies, Sorry if my post was not clear. What I wanted to say is that the Xcode version version you use **for building** the standalone does not restrict the iOS version needed to run the app. The later is controlled by the standalone settings, not the Xcode version. So in your case, since you...
by MrFollies
Thu Jul 20, 2017 4:33 am
Forum: iOS Deployment
Topic: How to compile for IOS 9.3.x
Replies: 8
Views: 2544

Re: How to compile for IOS 9.3.x

More info:

I created a new app, just a basic Naughts and Crosses game.
It compiles and runs just fine.

Until I add this code:
put revOpenDatabase("sqlite", tDBPath, , , , ) into tDatabaseID

As soon as it wants to load the sqlite external then it breaks the compile...
by MrFollies
Thu Jul 20, 2017 12:23 am
Forum: iOS Deployment
Topic: How to compile for IOS 9.3.x
Replies: 8
Views: 2544

Re: How to compile for IOS 9.3.x

Reading the error, it probably could be because I am using external libs compiled for a certain version.
(DBSqlite and revxml)

If that's the case than perhaps all I need to do is have the other versions of these libraries available to the linker (somehow).
by MrFollies
Thu Jul 20, 2017 12:21 am
Forum: iOS Deployment
Topic: How to compile for IOS 9.3.x
Replies: 8
Views: 2544

Re: How to compile for IOS 9.3.x

(1). Build the standalone **using** the iOS X.Y SDK --> This is controlled by the Xcode version you choose in the "Mobile Support" LiveCode Preferences (2). Ensure the standalone can run on iOS X.Y --> This is controlled in the iOS Standalone Settings "Build for iOS X.Y or later" I guess in this ca...
by MrFollies
Tue Jul 18, 2017 10:33 pm
Forum: iOS Deployment
Topic: How to compile for IOS 9.3.x
Replies: 8
Views: 2544

How to compile for IOS 9.3.x

Hello, I'm struggling to find a way to compile for 9.3.x. I'm running MacOS 10.12 and have LiveCode Indy 8.1.4. I have the latest XCode as well as a 7.2 copy. When I link in both SDKs LiveCode tells me I have access to 9.2 and 10.3 SDKs. But if I try and compile for 9.2 it fails. Screen Shot 2017-07...
by MrFollies
Sat Aug 27, 2016 11:05 pm
Forum: iOS Deployment
Topic: How do I process datagram data from mergSocket?
Replies: 1
Views: 1223

Re: How do I process datagram data from mergSocket?

I've found the answer: I was sending a load of null characters with the datagram packet. These also made it into the string, but of course depending on the function, it either displayed correctly or caused the function to fail. Solution was to only send the data I need and not the entire array. i.e....
by MrFollies
Sat Aug 27, 2016 10:11 pm
Forum: iOS Deployment
Topic: How do I process datagram data from mergSocket?
Replies: 1
Views: 1223

How do I process datagram data from mergSocket?

I'm writing a simple discovery client/server app using Java (for the server) and a LiveCode app on iOS for the client. The idea is that the client (iOS) will find it's server on the local lan via a UDP broadcast. The server responds to a broadcast request just fine and I am able to get a response in...
by MrFollies
Tue Jul 07, 2015 1:47 pm
Forum: iOS Deployment
Topic: LiveCode 7.0.5 and Xcode 6.4
Replies: 15
Views: 4203

Re: LiveCode 7.0.5 and Xcode 6.4

I got it from here:

https://developer.apple.com/downloads/?name=Xcode

Download it, and instead of dragging it into the apps folder, I created a subfolder in apps called "XCode 6.3.2" and put it in there.
by MrFollies
Tue Jun 16, 2015 4:36 am
Forum: Feature Proposals
Topic: Feature Request: Native USB Controller Support
Replies: 12
Views: 5344

Re: Feature Request: Native USB Controller Support

It's been a few months now and there is still no clue in the LiveCode docs (online or otherwise) as to how one might access some of the underlying OS' native functions.

I can see the power of widgets but I really would like to access things a little deeper.
by MrFollies
Tue Mar 10, 2015 6:11 am
Forum: iOS Deployment
Topic: Installing iOS app from your own website
Replies: 12
Views: 8428

Re: Installing iOS app from your own website

I struggled with this one over the last few nights. I have it working thanks to the info in this thread. One thing I struggled with was getting the provisioning right. I found the following: - Don't put apple's developer ID in the app name in LC. (i.e. use com.me.myapp as app name instead of 7DAF67F...
by MrFollies
Wed Mar 04, 2015 3:54 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: mobilePickPhoto leaving behind the photo.
Replies: 2
Views: 1002

Re: mobilePickPhoto leaving behind the photo.

Thanks Dixie, That did the trick. Would have been awesome if it were in the docs ;-)
by MrFollies
Wed Mar 04, 2015 1:54 am
Forum: iOS Deployment
Topic: Testing and previewing on iOS
Replies: 0
Views: 753

Testing and previewing on iOS

I was wondering if it is possible to do either of the following with an iOS built application. I'd like to send a preview version of the app to someone to either view on an iPad or iOS Simulator. Ideally I'd love to package an app + iOS sim into one for testing on either MacOS or Windows. I suspect ...
by MrFollies
Thu Feb 26, 2015 10:59 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: mobilePickPhoto leaving behind the photo.
Replies: 2
Views: 1002

mobilePickPhoto leaving behind the photo.

Hiya All, Does anyone know why the following code produces an unwanted image smack bang in the middle of the iOS screen after "Use photo" is clicked? set the paintCompression to "png" mobilePickPhoto "camera", 400, 460 Am I supposed to lock the screen or something after using the image? Or perhaps s...
by MrFollies
Fri Feb 20, 2015 11:32 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: libURLftpCommand not working on iOS
Replies: 2
Views: 910

Re: libURLftpCommand not working on iOS

Thanks for the reply. I didn't notice that the iOS implementation was missing. Pity.
by MrFollies
Fri Feb 20, 2015 11:05 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: libURLftpCommand not working on iOS
Replies: 2
Views: 910

libURLftpCommand not working on iOS

I've developed a small app which uses FTP to upload a file to a server. I can do it with the URL() interface of the internet library, but for some reason when I try to use libURLftpCommand for more fine grained control, I get no response. Under MacOS within the livecode IDE, I can get the upload fun...

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