Search found 22 matches
- Tue Oct 15, 2013 5:59 am
- Forum: Engine Contributors
- Topic: Updating the Android LiveCode engine in Commercial LiveCode
- Replies: 5
- Views: 4871
Re: Updating the Android LiveCode engine in Commercial LiveC
Ok. Thank you monte! I will look into the future Enterprise version. For added clarification the Open Source Edition is very useful for troubleshooting and test builds. The standard Commercial Edition builds are for publishing. Perhaps my first pull request for Github will be to make the commented o...
- Tue Oct 15, 2013 4:00 am
- Forum: Engine Contributors
- Topic: Updating the Android LiveCode engine in Commercial LiveCode
- Replies: 5
- Views: 4871
Updating the Android LiveCode engine in Commercial LiveCode
Hello engine contributors! I am trying to build a new Android Engine and use it in my application. I would like to be able to build just the engine and then use it with my existing Commercial LiveCode installation on OSX. Is it possible to build the community open source Android engine, and then cop...
- Tue Oct 08, 2013 1:16 am
- Forum: Engine Contributors
- Topic: Building LiveCode
- Replies: 6
- Views: 6301
Re: Building LiveCode
Hi SteveTX, It looks like you are using the wrong version of the NDK? For the SDK you can grab the latest and install the API levels that are needed, but the NDK has to be this specific version: r6b . If it is the latest NDK, or any other version, your paths will be broken as you describe. Can you t...
- Fri Oct 04, 2013 2:44 pm
- Forum: Engine Contributors
- Topic: Eclipse build environment for standalone Android engine
- Replies: 8
- Views: 7547
Re: Eclipse build environment for standalone Android engine
SamanthaLC, the issue I am seeing is particular to the android SDK but shows up in eclipse. I am getting an error of: Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value I thought this might be because I was missing intel stuff from my SDK or it wasn't updated. ...
- Fri Oct 04, 2013 2:38 pm
- Forum: Engine Contributors
- Topic: Listing Android externals, commands and function in LiveCode
- Replies: 6
- Views: 6692
Re: Listing Android externals, commands and function in Live
If an external is included in copy files (and assuming it has a build for the target platform) then it will be linked in and loaded when the app is launched. If an external fails to load the app will terminate on startup and not work - so, essentially, if you include an external for iOS in an iOS a...
- Fri Oct 04, 2013 2:30 pm
- Forum: Engine Contributors
- Topic: LLVM 4.2 support for iOS standalone engine
- Replies: 4
- Views: 4442
Re: LLVM 4.2 support for iOS standalone engine
Thank you for this information! It has answered my question and provided additional useful details.
- Fri Oct 04, 2013 2:28 pm
- Forum: Engine Contributors
- Topic: Eclipse build environment for standalone Android engine
- Replies: 8
- Views: 7547
Re: Eclipse build environment for standalone Android engine
I don't think anyone in the office has tried to get things building via Eclipse, although there's no reason why it shouldn't be possible... It would be well worth looking at tools/build-android.osx to see what steps are currently taken... In particular, the MarketBillingService interface class need...
- Thu Oct 03, 2013 3:56 am
- Forum: Engine Contributors
- Topic: Eclipse build environment for standalone Android engine
- Replies: 8
- Views: 7547
Eclipse build environment for standalone Android engine
Hello LiveCode Engine Coders, I am trying to build the standalone Android engine in Eclipse. I have installed the Android Development Toolkit for Eclipse along with configuring the proper paths for the Android SDK and the NDK for native development. I import the livecode sources into my workspace, a...
- Thu Oct 03, 2013 1:45 am
- Forum: Engine Contributors
- Topic: LLVM 4.2 support for iOS standalone engine
- Replies: 4
- Views: 4442
LLVM 4.2 support for iOS standalone engine
I am using XCode 4.6.3 to build the open source LiveCode release. During the standalone engine build for mobile iOS the following warning is presented by XCode: Target 'external' - Ugrade Compiler configuration to LLVM The compiler configuration is set to 'com.apple.compilers.llvmgcc42'. This will u...
- Wed Oct 02, 2013 8:37 pm
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 101343
Re: android externals
But I don't think @SamanthaLC wants anything like that. It sounds like there's a receiver in the jar and it's just a matter of compiling the jar with LC and then adding the full class name as a reciever in the manifest. LiveCode itself wouldn't know what's going on. Hi Monte, You are correct. LiveC...
- Wed Oct 02, 2013 8:19 pm
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 101343
Re: android externals
... If Java code is required to be executed, then that would need an external... Hi Mark, Externals seem to support everything I need for integrating my scripts with third party libraries. The one exception is the helper commands that don't appear to work on Android. I posted about this in the othe...
- Wed Oct 02, 2013 8:14 pm
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 101343
Re: android externals
There are a couple of options here... The first would be to make the standalone builder compile any 'jar' files included in the copy files pane in the Classes jar it creates for the application. This would then, additionally, require a method to provide the clauses to the manifest for the services ...
- Thu Sep 26, 2013 6:21 am
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 101343
Re: android externals
Hello monte, Thank you for your input. I do indeed need to call into a third party library for distinct user session tracking. They handle this using the intents mentioned above, but they are not part of any of my stacks. I would like to be able to use this third party session and analytics platform...
- Thu Sep 26, 2013 6:16 am
- Forum: Engine Contributors
- Topic: Listing Android externals, commands and function in LiveCode
- Replies: 6
- Views: 6692
Re: Listing Android externals, commands and function in Live
Ok, that explains the behavior I was seeing! Thank you for the reply.
Is there any other way to confirm that a LiveCode external on Android is properly loaded before trying to call commands contained in it? I am trying to have my stack behave gracefully in the face of failure.
Thanks again!
Is there any other way to confirm that a LiveCode external on Android is properly loaded before trying to call commands contained in it? I am trying to have my stack behave gracefully in the face of failure.
Thanks again!
- Wed Sep 25, 2013 6:03 am
- Forum: Engine Contributors
- Topic: Listing Android externals, commands and function in LiveCode
- Replies: 6
- Views: 6692
Listing Android externals, commands and function in LiveCode
Hello engine coders! I am trying to list the externals which are available in an Android LiveCode app, as well as the commands and functions that are provided by these externals. In Windows I can just use: put the name of this stack into theStack put the externalPackages of stack theStack into extPa...