Search found 33 matches

by drkosta
Wed Jan 30, 2019 12:05 am
Forum: iOS Deployment
Topic: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)
Replies: 5
Views: 727

Re: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)

Hi Pano, maybe I will do that ;) I found a workaround maybe this gives you the hint where the problem could be: I made a new stack, one button. No problem with compiling. I added animation engine as substack. Issue. Removed it again. No problem. Added again and used "select inclusions for the standa...
by drkosta
Tue Jan 29, 2019 1:49 pm
Forum: iOS Deployment
Topic: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)
Replies: 5
Views: 727

Re: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)

Some more observations: I found a very old stack which I tried to compile it compiled without any issues. A stack from the same time did not compile. The difference was, that one stack uses MobGUI and the other one which compile do not use it. But if I remove any Mobgui sub stacks the issue remains....
by drkosta
Fri Jan 25, 2019 9:53 pm
Forum: iOS Deployment
Topic: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)
Replies: 5
Views: 727

Re: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)

Hi Pano, I tried with a new stack, only one button and the compiler did work. I removed step by step every substack, elements and so one from my stack until it was just a blank white card without any code and same error comes up. Tried with other of stacks. The same. I cannot compile my "old" stacks...
by drkosta
Thu Jan 24, 2019 11:39 pm
Forum: iOS Deployment
Topic: Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)
Replies: 5
Views: 727

Cannot build with LC 9.0.2 - Xcode 10 (SDK 12.0)

Hi there, an again returning issue with LC und Xcode... I tried everything to build my app on my iMac or to use my iPhone (iOS 12.1.3) as test target device. Wenn I hit "test" or "safe as standalone application". It stops at the point at "linking engine". (Testing in the Simulator is no problem). Wh...
by drkosta
Tue Sep 11, 2018 1:30 pm
Forum: Android Deployment
Topic: Round app icon on Android Oreo
Replies: 3
Views: 490

Re: Round app icon on Android Oreo

Hi Jacque, thanks a lot for the fast reply and hints. I created with the android design studio the Icons which a named by default "ic-launcher.png, ic-launcher_round.png and ic-launcher_foreground.png. They are stored in different folders for the different resolutions (hdpi, xhdpi, xxhdpi, xxxhdpi)....
by drkosta
Mon Sep 10, 2018 1:21 pm
Forum: Android Deployment
Topic: Round app icon on Android Oreo
Replies: 3
Views: 490

Round app icon on Android Oreo

Hi There, when deploying an app to android os, in LC standalone settings there is only an option to select one app icon. On Android Oreo usually icons are round now and in the Android design studio you have to create different sizes of icons for different designs (and os versions). Is there any solu...
by drkosta
Wed Aug 08, 2018 2:22 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: how to get "the markers" values of map widget
Replies: 2
Views: 430

Re: how to get "the markers" values of map widget

Hi Klaus!

Thanks a lot! This did the job :)

Great.

Regards

Kosta
by drkosta
Mon Aug 06, 2018 9:38 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: how to get "the markers" values of map widget
Replies: 2
Views: 430

how to get "the markers" values of map widget

Hi there, need some help with the map widget. What I´ve done so far: 1. Created a map widget. 2. Used a repeat loop for placing several Markes on the map an put some individual Information into to the "title" of each marker. The Information is much longer than the titel field can display in den widg...
by drkosta
Mon Mar 19, 2018 3:43 pm
Forum: Android Deployment
Topic: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)
Replies: 5
Views: 824

Re: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)

Hi Panos, the keyboardaktivatet handler works in cardscript not in widget script. But in cardscript I cannot determinate which field was used. There are lot of fields in my card an I want only the one on which was clicked to be deleted. But „mouseup“ messages neither send or received from widget. Re...
by drkosta
Sun Mar 18, 2018 9:05 pm
Forum: Android Deployment
Topic: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)
Replies: 5
Views: 824

Re: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)

LiveCode_Panos wrote:
Thu Mar 15, 2018 11:34 am
Hi drkosta,

This looks like a bug to me.

Does the following serve as a workaround in your use case? (put it in the card script)

Code: Select all

on keyboardactivated
   set the text of widget "myAndroidField" to empty
end keyboardactivated
Best,
Panos
--
Shall I file a bug in quality.livecode.com?
by drkosta
Thu Mar 15, 2018 1:48 pm
Forum: Android Deployment
Topic: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)
Replies: 5
Views: 824

Re: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)

Hi Panos, thanks for the fast response. Unfortunately this handler do not work neither. I played around with exitField and closeField and figured out that "closeField" message works "exitField" do not. And I'm not sure if closeField works like it was thought to work. According to LC Dictionary "exit...
by drkosta
Thu Mar 15, 2018 10:01 am
Forum: Android Deployment
Topic: openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)
Replies: 5
Views: 824

openField handler has no effect when entering an android native field widget (LC9.0.0 RC1)

Hi there, when I place an android native field widget on my card, I want the text which is in the field be deleted when entering this field. Everthing I tried did not led to desired result. I even tried just with a simple script: on openField answer "yeah" end openField the "textChanged" handler wor...
by drkosta
Tue Feb 20, 2018 8:43 pm
Forum: Android Deployment
Topic: Not more the 8 widgets in Android possible?
Replies: 3
Views: 850

Re: Not more the 8 widgets in Android possible?

As always a pragmatical solution from Jacque :)

Did I told you that I love AirLaunch?

Cheers

Kosta
by drkosta
Mon Feb 19, 2018 3:07 pm
Forum: Android Deployment
Topic: Not more the 8 widgets in Android possible?
Replies: 3
Views: 850

Not more the 8 widgets in Android possible?

Hi there, after planning to make my app available for android for two years, I startet to do the optimization since LC 9 (DP) is available. Because of the widgets it saves me a lot of time. Im using a lot of input fields (13) and 3 option buttons. I replaced the iOS input fields (which were created ...
by drkosta
Mon Nov 06, 2017 10:57 am
Forum: iOS Deployment
Topic: iPhone X (simulator) no portrait upside down (LC 8.1.7 / Xcode 9.0.1)
Replies: 4
Views: 1002

Re: iPhone X (simulator) no portrait upside down (LC 8.1.7 / Xcode 9.0.1)

Ups I could have checked this by my self...

Thanks, this will will avoid a lot of headaches ;)

Regards

Kosta

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